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Cole A. Higgins •




  • To secure a position at a dynamic studio creating Previsualization, and Animation that pushes the industry standard and elevates strong storytelling.



Previs Animator

04/2015 to present Blizzard Entertainment


  • Create Previs for Blizzard IP


Cinematic Animator

09/2013 to 04/2015 Ready At Dawn 

  • Create previs, final animation, final cameras, motion capture cleanup and integration of cinematic's for the triple A title, "The Order: 1886."

  • Reach a high level of visuals with animation and be able to problem solve a vast variety of challenges that occur in bringing final cinematics into game.

  • Communicate with every department in problem solving and streamline the animation and integration process as the project unfolds.

Previs Animator

05/13 to 09/13 Halon Entertainment


  • Work with well established Directors in bringing the vision of the film to life through previs cameras, keyframe animation, motion capture animation, editing and sound.

  • Create animation assets such as props, textures, environment pieces and special effects.

  • When called for, aid to the story process through idea generation and sequence innovation.


Previsualization/3D Story Artist

01/11 to 05/13 Lucasfilm Animation


  • Receive and analyze scripts; collaborate with Episodic Directors and the Supervising Director on specific sequences and the entire show as a whole; create a solid animation stage play with Lucasfilm proprietary software (similar to Maya) using proxy assets; shoot the scene in a real world style using CG cameras; edit the footage and polish the cameras to be used in the final show.

  • Produced 6-10 minutes of footage during a 4 week schedule, per episode


Videographer/ Motion Designer

08/08 to 01/11 Hautelook


  • Worked with well established fashion brands to create video content and motion graphics that was not only on brand, but exciting and immersive. I gained valuable live action shooting experience by working with models, lighters and stylists in order to get the video content that was needed. I acted as director, editor and final comp artist for each film.


Animation Intern

12/07 to 04/08 Massive Black


  • I gained valuable animation experience while working with some of the industry’s top talent.


Animation Tech

05/07 to 09/07 Nihilistic Software: Conan


  • By serving as liaison between animators and scripters I located cinematic errors and fixed them in Maya, effectively aiding the project in reaching its completion.


05/06 to 08/06 Universal Studios: Curious George


  • While working in a different production department each week, I gained valuable inter-office experience and a working knowledge of the animated feature film pipeline.



  • ZVIZ Lucasfillm proprietary software, Motionbuilder, Maya, Premiere, After effects and Photoshop.



  • San Jose State, San Jose
    B.F.A animation/ illustration 2001 to Fall 2007


References available upon request